Augmented reality-based training system for hand rehabilitation

被引:0
|
作者
Jia Liu
Jianhui Mei
Xiaorui Zhang
Xiong Lu
Jing Huang
机构
[1] Nanjing University of Information Science & Technology,B
[2] Nanjing University of Aeronautics and Astronautics,DAT & CICAEET, School of Information and Control
来源
关键词
Augmented reality; Hand rehabilitation; Stroke; Marker;
D O I
暂无
中图分类号
学科分类号
摘要
This study designs a training system for hand rehabilitation on the basis of augmented reality technology, which enables patients to simultaneously interact with real and virtual environments. The system framework is introduced, and four rehabilitation programs, namely, trajectory training, shelf training, batting training, and spile training, are presented. As a requirement of hand rehabilitation training, a color marker that is suitable for hand rehabilitation training is adopted. Following the Hamming coding principle, this marker is designed as a 7 × 7 square that is filled up by four designated colors with a binary bit of “0” or “1”. The check code in each row of the color marker is applied to restore the occluded binary bits, solve the occlusion issue of color markers, and complete the tracking registration of the color markers. The effectiveness of the developed system is evaluated via a usability study and questionnaires. The evaluation provides positive results. Therefore, the developed system has potential as an effective rehabilitation system for upper limb impairment.
引用
收藏
页码:14847 / 14867
页数:20
相关论文
共 50 条
  • [1] Augmented reality-based training system for hand rehabilitation
    Liu, Jia
    Mei, Jianhui
    Zhang, Xiaorui
    Lu, Xiong
    Huang, Jing
    [J]. MULTIMEDIA TOOLS AND APPLICATIONS, 2017, 76 (13) : 14847 - 14867
  • [2] A virtual reality-based system for hand diagnosis and rehabilitation
    Burdea, G
    Deshpande, S
    Langrana, N
    Gomez, D
    Liu, B
    [J]. PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 1997, 6 (02) : 229 - 240
  • [3] Augmented Reality-based Exergames for Rehabilitation
    Desai, Kevin
    Bahirat, Kanchan
    Ramalingam, Sudhir
    Prabhakaran, Balakrishnan
    Annaswamy, Thiru
    Makris, Una E.
    [J]. PROCEEDINGS OF THE 7TH INTERNATIONAL CONFERENCE ON MULTIMEDIA SYSTEMS (MMSYS'16), 2016, : 232 - 241
  • [4] Augmented reality-based training system for metal casting
    Keiichi Watanuki
    Lei Hou
    [J]. Journal of Mechanical Science and Technology, 2010, 24 : 237 - 240
  • [5] Augmented reality-based training system for metal casting
    Watanuki, Keiichi
    Hou, Lei
    [J]. JOURNAL OF MECHANICAL SCIENCE AND TECHNOLOGY, 2010, 24 (01) : 237 - 240
  • [6] A Virtual Reality-Based Training System for Ankle Rehabilitation
    Feng, Juexiao
    Chen, Kun
    Zhang, Congsheng
    Li, Hao
    [J]. PROCEEDINGS OF THE 2018 IEEE INTERNATIONAL CONFERENCE ON PROGRESS IN INFORMATICS AND COMPUTING (PIC), 2018, : 255 - 259
  • [7] Design of a virtual reality-based system for hand and arm rehabilitation
    Adamovich, Sergei
    Qiu, Qinyin
    Talati, Binny
    Fluet, Gerry
    Merians, Alma
    [J]. 2007 IEEE 10TH INTERNATIONAL CONFERENCE ON REHABILITATION ROBOTICS, VOLS 1 AND 2, 2007, : 958 - +
  • [8] AN AUGMENTED REALITY-BASED TRAINING SYSTEM FOR MANUAL MILLING OPERATIONS
    Chuang, Tung-Jui
    Yang, Chih-Kai
    Smith, Shana
    [J]. PROCEEDINGS OF THE ASME INTERNATIONAL DESIGN ENGINEERING TECHNICAL CONFERENCES AND COMPUTERS AND INFORMATION IN ENGINEERING CONFERENCE, 2019, VOL 1, 2020,
  • [9] An Affordable Augmented Reality based Rehabilitation System for Hand Motions
    Zhang, D.
    Shen, Y.
    Ong, S. K.
    Nee, A. Y. C.
    [J]. 2010 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW 2010), 2010, : 346 - 353
  • [10] Virtual Reality-Based System for Hand Rehabilitation Using an Exoskeletal Orthosis
    Cartagena, Patricio D.
    Naranjo, Jose E.
    Garcia, Carlos A.
    Beltran, Carmen
    Castro, Maritza
    Garcia, Marcelo V.
    [J]. AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2018, PT II, 2018, 10851 : 105 - 117