Deep learning for video game genre classification

被引:0
|
作者
Yuhang Jiang
Lukun Zheng
机构
[1] Western Kentucky University,
来源
关键词
Video games; Genre classification; Multi-modal learning; Transfer learning; Neural networks;
D O I
暂无
中图分类号
学科分类号
摘要
In this paper, we propose a new multi-modal deep learning framework with a visual modality and a textual modality for video game genre classification. The proposed framework consists of three parts: two deeep networks for textual data and imaginary data, a feature concatenation algorithm, and then a softmax classifier. Video game covers and textual descriptions are usually the very first impression to its consumers and they often convey important information about the video games. Video game genre classification based on its cover and textual description would be utterly beneficial to many modern identification, collocation, and retrieval systems. At the same time, it is also an extremely challenging task due to the following reasons: First, there exists a wide variety of video game genres, many of which are not concretely defined. Second, video game covers vary in many different ways such as colors, styles, textual information, etc, even for games of the same genre. Third, cover designs and textual descriptions may vary due to many external factors such as country, culture, target reader populations, etc. With the growing competitiveness in the video game industry, the cover designers and typographers push the cover designs to its limit in the hope of attracting sales. The computer-based automatic video game genre classification systems become a particularly exciting research topic in recent years. The contribution of this paper is four-fold. First, we compiles a large dataset consisting of 50,000 video games from 21 genres made of cover images, description text, and title text and the genre information. Second, image-based and text-based, state-of-the-art models are evaluated thoroughly for the task of genre classification for video games. Third, we developed an efficient and scalable multi-modal framework based on both images and texts. Fourth, a thorough analysis of the experimental results is given and future works to improve the performance is suggested. The results show that the multi-modal framework outperforms the current state-of-the-art image-based or text-based models. Several challenges are outlined for this task. More efforts and resources are needed for this classification task in order to reach a satisfactory level.
引用
收藏
页码:21085 / 21099
页数:14
相关论文
共 50 条
  • [1] Deep learning for video game genre classification
    Jiang, Yuhang
    Zheng, Lukun
    [J]. MULTIMEDIA TOOLS AND APPLICATIONS, 2023, 82 (14) : 21085 - 21099
  • [2] Music Genre Classification Based on Deep Learning
    Zhang, Wenlong
    [J]. MOBILE INFORMATION SYSTEMS, 2022, 2022
  • [3] Deep Learning for Video Game Playing
    Justesen, Niels
    Bontrager, Philip
    Togelius, Julian
    Risi, Sebastian
    [J]. IEEE TRANSACTIONS ON GAMES, 2020, 12 (01) : 1 - 20
  • [4] Statistical and Deep Learning Approaches for Literary Genre Classification
    Goyal, Anshaj
    Prakash, V. Prem
    [J]. ADVANCES IN DATA AND INFORMATION SCIENCES, 2022, 318 : 297 - 305
  • [6] Genre Classification using Word Embeddings and Deep Learning
    Kumar, Akshi
    Rajpal, Arjun
    Rathore, Dushyant
    [J]. 2018 INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTING, COMMUNICATIONS AND INFORMATICS (ICACCI), 2018, : 2142 - 2146
  • [7] Music Genre Classification using Deep learning - A review
    Prince, Shajin
    Thomas, Justin Jojy
    Sharon Jostana, J.
    Priya, Kakarla Preethi
    Daniel, J Joshua
    [J]. 6th IEEE International Conference on Computational System and Information Technology for Sustainable Solutions, CSITSS 2022, 2022,
  • [8] Video Action Classification by Deep Learning
    Ergun, Esra
    Gurkan, Filiz
    Kaplan, Onur
    Gunsel, Bilge
    [J]. 2017 25TH SIGNAL PROCESSING AND COMMUNICATIONS APPLICATIONS CONFERENCE (SIU), 2017,
  • [9] "Are You Playing a Shooter Again?!" Deep Representation Learning for Audio-Based Video Game Genre Recognition
    Amiriparian, Shahin
    Cummins, Nicholas
    Gerczuk, Maurice
    Pugachevskiy, Sergey
    Ottl, Sandra
    Schuller, Bjorn
    [J]. IEEE TRANSACTIONS ON GAMES, 2020, 12 (02) : 145 - 154
  • [10] On the Use of Deep Learning for Video Classification
    Ur Rehman, Atiq
    Belhaouari, Samir Brahim
    Kabir, Md Alamgir
    Khan, Adnan
    [J]. APPLIED SCIENCES-BASEL, 2023, 13 (03):