Introducing contextual laddering to evaluate the likeability of games with children

被引:12
|
作者
Zaman B. [1 ]
机构
[1] Centre for Usability Research, Katholieke Universiteit Leuven, BUS 3605, Leuven 3000
来源
Cognition, Technology and Work | 2008年 / 10卷 / 02期
关键词
Children; Computer game; Contextual laddering; Evaluation technique; Likeability;
D O I
10.1007/s10111-007-0067-y
中图分类号
学科分类号
摘要
It becomes more and more recognized that children should be involved in a product's design and evaluation process. Many findings report on the methodology for usability research with children. However, there has been relatively little analysis of likeability research with children. In this paper, we propose the laddering method-traditionally a marketing method among adults-for likeability research in the domain of child-computer interaction. Three exploratory cases will be described. The cases report on the use of the laddering method with children aged between 7 and 16 to evaluate the likeability of two games. The lessons learnt about the use of the laddering method will be discussed in great detail. In order to adapt the laddering method to work with children, we recommend a variation of this method and call it the 'contextual laddering method'. © 2007 Springer-Verlag London Limited.
引用
收藏
页码:107 / 117
页数:10
相关论文
共 50 条
  • [1] DNA Laddering to Evaluate Cytogenetic Damage in Patients with Periodontitis
    Harshitha, Baddam
    Subhada, Bopparaju
    Mustafa, Mohammed
    Solanki, Hemlata
    Safiya, Nabeel Althaf Mammootty
    Tiwari, Rahul Vinay Chandra
    JOURNAL OF INTERNATIONAL SOCIETY OF PREVENTIVE AND COMMUNITY DENTISTRY, 2019, 9 (05): : 486 - 491
  • [2] A Method to Evaluate Emotions in Educational Video Games for Children
    Padilla-Zea, Natalia
    Rafael Lopez-Arcos, Jose
    Gonzalez Sanchez, Jose Luis
    Gutierrez Vela, Francisco L.
    Abad-Arranz, Ana
    JOURNAL OF UNIVERSAL COMPUTER SCIENCE, 2013, 19 (08) : 1066 - 1085
  • [3] Social anxiety and perceptions of likeability by peers in children
    Baartmans, Jeanine M. D.
    van Steensel, Francisca J. A.
    Mobach, Lynn
    Lansu, Tessa A. M.
    Bijsterbosch, Geraly
    Verpaalen, Iris
    Rapee, Ronald M.
    Magson, Natasha
    Bogels, Susan M.
    Rinck, Mike
    Klein, Anke M.
    BRITISH JOURNAL OF DEVELOPMENTAL PSYCHOLOGY, 2020, 38 (02) : 319 - 336
  • [4] GAMES, GAMERS, & GAMING Introducing Euro Games
    Bartlett, Jenn
    LIBRARY JOURNAL, 2018, 143 (03) : 40 - 40
  • [5] Is contextual animation needed in multimedia learning games for children? An eye tracker study
    Javora, Ondrej
    Hannemann, Tereza
    Volna, Kristina
    Dechterenko, Filip
    Tetourova, Tereza
    Starkova, Tereza
    Brom, Cyril
    JOURNAL OF COMPUTER ASSISTED LEARNING, 2021, 37 (02) : 305 - 318
  • [6] In the usability and likeability of virtual reality games for education: The case of VR-ENGAGE
    Virvou, Maria
    Katsionis, George
    COMPUTERS & EDUCATION, 2008, 50 (01) : 154 - 178
  • [7] Introducing CAD: the Contextual Abuse Dataset
    Vidgen, Bertie
    Dong Nguyen
    Margetts, Helen
    Rossini, Patricia
    Tromble, Rebekah
    2021 CONFERENCE OF THE NORTH AMERICAN CHAPTER OF THE ASSOCIATION FOR COMPUTATIONAL LINGUISTICS: HUMAN LANGUAGE TECHNOLOGIES (NAACL-HLT 2021), 2021, : 2289 - 2303
  • [8] Introducing ATMs in India: a contextual inquiry
    De Angeli, A
    Athavankar, U
    Joshi, A
    Coventry, L
    Johnson, GI
    INTERACTING WITH COMPUTERS, 2004, 16 (01) : 29 - 44
  • [9] Introducing Hierarchy in Energy Games
    Lasaulce, S.
    Hayel, Y.
    El Azouzi, R.
    Debbah, M.
    IEEE TRANSACTIONS ON WIRELESS COMMUNICATIONS, 2009, 8 (07) : 3833 - 3843
  • [10] Introducing the Contextual Orientation to Bible: A Comparative Study
    Levisohn, Jon A.
    JOURNAL OF JEWISH EDUCATION, 2008, 74 (01) : 53 - 82