Comparing physiological responses during cognitive tests in virtual environments vs. in identical real-world environments

被引:0
|
作者
Saleh Kalantari
James D. Rounds
Julia Kan
Vidushi Tripathi
Jesus G. Cruz-Garza
机构
[1] Cornell University,Department of Design and Environmental Analysis, College of Human Ecology
来源
关键词
D O I
暂无
中图分类号
学科分类号
摘要
Immersive virtual environments (VEs) are increasingly used to evaluate human responses to design variables. VEs provide a tremendous capacity to isolate and readily adjust specific features of an architectural or product design. They also allow researchers to safely and effectively measure performance factors and physiological responses. However, the success of this form of design-testing depends on the generalizability of response measurements between VEs and real-world contexts. At the current time, there is very limited research evaluating the consistency of human response data across identical real and virtual environments. Rendering tools were used to precisely replicate a real-world classroom in virtual space. Participants were recruited and asked to complete a series of cognitive tests in the real classroom and in the virtual classroom. Physiological data were collected during these tests, including electroencephalography (EEG), electrocardiography (ECG), electrooculography (EOG), galvanic skin response (GSR), and head acceleration. Participants’ accuracy on the cognitive tests did not significantly differ between the real classroom and the identical VE. However, the participants answered the tests more rapidly in the VE. No significant differences were found in eye blink rate and heart rate between the real and VR settings. Head acceleration and GSR variance were lower in the VE setting. Overall, EEG frequency band-power was not significantly altered between the real-world classroom and the VE. Analysis of EEG event-related potentials likewise indicated strong similarity between the real-world classroom and the VE, with a single exception related to executive functioning in a color-mismatch task.
引用
收藏
相关论文
共 50 条
  • [1] Comparing physiological responses during cognitive tests in virtual environments vs. in identical real-world environments
    Kalantari, Saleh
    Rounds, James D.
    Kan, Julia
    Tripathi, Vidushi
    Cruz-Garza, Jesus G.
    [J]. SCIENTIFIC REPORTS, 2021, 11 (01)
  • [2] Comparing interaction in the real world and CAVE virtual environments
    Sutcliffe, A
    de Bruijn, O
    Gault, B
    Fernando, T
    Tan, K
    [J]. PEOPLE AND COMPUTERS XVIII - DESIGN FOR LIFE, 2005, : 347 - 361
  • [3] Designing for real-world scientific inquiry in virtual environments
    Ketelhut, Diane Jass
    Nelson, Brian C.
    [J]. EDUCATIONAL RESEARCH, 2010, 52 (02) : 151 - 167
  • [4] Distance Estimation in Virtual Reality Is Affected by Both the Virtual and the Real-World Environments
    Zhang, Junjun
    Yang, Xiaoyan
    Jin, Zhenlan
    Li, Ling
    [J]. I-PERCEPTION, 2021, 12 (03):
  • [5] Flow State and Physiological Responses During Alternative Uses Task in Real and Virtual Working Environments
    Kuraoka, Hiroyuki
    Hinoue, Mitsuo
    Kurosaka, Chie
    [J]. HCI INTERNATIONAL 2023 LATE BREAKING PAPERS, HCII 2023, PT V, 2023, 14058 : 111 - 121
  • [6] When Virtual Feels Real: Comparing Emotional Responses and Presence in Virtual and Natural Environments
    Chirico, Alice
    Gaggioli, Andrea
    [J]. CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2019, 22 (03) : 220 - 226
  • [7] User's behaviours in a collaborative task - real vs. virtual environments
    Le, Hoang H.
    Loomes, Martin J.
    Loureiro, Rui C. V.
    [J]. 2016 6TH IEEE INTERNATIONAL CONFERENCE ON BIOMEDICAL ROBOTICS AND BIOMECHATRONICS (BIOROB), 2016, : 918 - 923
  • [8] Comparison of Dexterous Task Performance in Virtual Reality and Real-World Environments
    Joyner, Janell S.
    Vaughn-Cooke, Monifa
    Benz, Heather L.
    [J]. FRONTIERS IN VIRTUAL REALITY, 2021, 2
  • [9] Assessing Real World Imagery in Virtual Environments for People with Cognitive Disabilities
    Covaci, Alexandra
    Kramer, Dean
    Augusto, Juan Carlos
    Rus, Silvia
    Braun, Andreas
    [J]. 2015 INTERNATIONAL CONFERENCE ON INTELLIGENT ENVIRONMENTS IE 2015, 2015, : 41 - 48
  • [10] Cesium Tiles for High-realism Simulation and Comparing SLAM Results in Corresponding Virtual and Real-world Environments
    Beam, Chris
    Zhang, Jincheng
    Kakavitsas, Nicholas
    Hague, Collin
    Wolek, Artur
    Willis, Andrew
    [J]. SOUTHEASTCON 2024, 2024, : 95 - 100