VR-EX - An immersive virtual reality serious game for science communication about the electrical resistivity tomography measurements in the Mont Terri Rock Laboratory, Switzerland

被引:0
|
作者
Graebling, Nico [1 ,2 ]
Ziefle, Gesa [3 ]
Furche, Markus [3 ]
Nicol, Romain [4 ]
Schefer, Senecio [4 ]
Ziegler, Martin [4 ]
Jaeggi, David [4 ]
Nussbaum, Christophe [4 ]
Annanias, Yves [2 ]
Goldstein, Susann [1 ]
Rink, Karsten [1 ]
机构
[1] UFZ Helmholtz Ctr Environm Res, Dept Environm Informat, Permoserstr 15, D-04318 Leipzig, Germany
[2] Univ Leipzig, Image & Signal Proc Grp, Inst Comp Sci, Ritterstr 26, D-04109 Leipzig, Germany
[3] Fed Inst Geosci & Nat Resources BGR, Stilleweg 2, D-30655 Hannover, Lower Saxony, Germany
[4] Fed Off Topog Swisstopo, Route Gare 63, CH-2882 St Ursanne, Canton Of Jura, Switzerland
关键词
Mont Terri; Virtual Reality; Science communication; Serious game; Virtual field trip; Electrical resistivity tomography;
D O I
10.1007/s12665-024-11613-2
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
This paper presents the design, implementation, and evaluation of VR-EX, a combination of a virtual field trip and a serious game in immersive virtual reality. The application's purpose is the communication of research conducted in the Mont Terri underground research laboratory in Switzerland. VR-EX enables users to actively attend electrical resistivity tomography measurements within a geological experiment, from planning to execution to analysis of the results, and in this way implements an active and playful learning approach. The work conducted in underground research laboratories has a high relevance for society as it contributes to research on the final disposal of nuclear waste. Therefore, the active communication of research methodology and results is crucial to increase understanding of scientific processes and boost interest. VR-EX was evaluated in a user study with 35 participants to measure its overall quality and its effectiveness of the knowledge transfer. Taking the evaluation's qualitative results into account, the application was improved in an iterative process. Overall, the results prove the good quality of the application and its high effectiveness in terms of knowledge transfer. The reported high engagement, joy, and immersion indicate the benefits of employing immersive virtual reality for vivid science communication.
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页数:13
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