Subsurface scattering using splat-based diffusion in point-based rendering

被引:0
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作者
Hyeon-Joong Kim
Bernd Bickel
Markus Gross
Soo-Mi Choi
机构
[1] Sejong University,Department of Computer Engineering
[2] ETH Zurich,Computer Graphics Lab
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关键词
subsurface scattering; point-based rendering; skin rendering; diffusion profile; sum of Gaussian;
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学科分类号
摘要
Point-based graphics has gained much attention as an alternative to polygon-based approaches because of its simplicity and flexibility. However, current point-based techniques do not provide a sufficient rendering quality for translucent materials such as human skin. In this paper, we propose a point-based framework with subsurface scattering of light, which is important to create the soft and semi-translucent appearance of human skin. To accurately simulate subsurface scattering in multilayered materials, we present splat-based diffusion to apply a linear combination of several Gaussian basis functions to each splat in object space. Compared to existing point-based approaches, our method offers a significantly improved visual quality in rendering human faces and provides a similar visual quality to polygon-based rendering using the texture space diffusion technique. We demonstrate the effectiveness of our approach in rendering scanned faces realistically.
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页码:911 / 919
页数:8
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