共 50 条
- [5] Procedural Content Generation of Rhythm Games Using Deep Learning Methods [J]. ENTERTAINMENT COMPUTING AND SERIOUS GAMES, ICEC-JCSG 2019, 2019, 11863 : 134 - 145
- [6] Human Computation for Procedural Content Generation in Platform Games [J]. 2015 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG), 2015, : 99 - 106
- [7] A Framework to Create Collaborative Games for Team Building using Procedural Content Generation [J]. 2020 IEEE SYMPOSIUM SERIES ON COMPUTATIONAL INTELLIGENCE (SSCI), 2020, : 2365 - 2372
- [8] Procedural Content Generation in Competitive Multiplayer Platform Games [J]. ENTERTAINMENT COMPUTING AND SERIOUS GAMES, ICEC-JCSG 2019, 2019, 11863 : 228 - 234
- [9] Procedural Content Generation for General Video Game Level Generation [J]. INTELIGENCIA ARTIFICIAL-IBEROAMERICAL JOURNAL OF ARTIFICIAL INTELLIGENCE, 2021, 24 (68): : 33 - 36