Multimodal augmented reality tangible gaming

被引:0
|
作者
Fotis Liarokapis
Louis Macan
Gary Malone
Genaro Rebolledo-Mendez
Sara de Freitas
机构
[1] Coventry University,Interactive Worlds Applied Research Group
[2] Coventry University,Serious Games Institute
来源
The Visual Computer | 2009年 / 25卷
关键词
Serious games; Pervasive computing; Augmented reality; Multimodal interfaces;
D O I
暂无
中图分类号
学科分类号
摘要
This paper presents tangible augmented reality gaming environment that can be used to enhance entertainment using a multimodal tracking interface. Players can interact using different combinations between a pinch glove, a Wiimote, a six-degrees-of-freedom tracker, through tangible ways as well as through I/O controls. Two tabletop augmented reality games have been designed and implemented including a racing game and a pile game. The goal of the augmented reality racing game is to start the car and move around the track without colliding with either the wall or the objects that exist in the gaming arena. Initial evaluation results showed that multimodal-based interaction games can be beneficial in gaming. Based on these results, an augmented reality pile game was implemented with goal of completing a circuit of pipes (from a starting point to an end point on a grid). Initial evaluation showed that tangible interaction is preferred to keyboard interaction and that tangible games are much more enjoyable.
引用
收藏
页码:1109 / 1120
页数:11
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