A Pilot Study Comparing Cued Versus Recognition Recall Question Design on Medical Student Utilization, Effectiveness, and Perceptions of Pharmacology Educational Games

被引:0
|
作者
Jason Lee
Melissa Cowan
Laurel Gorman
机构
[1] Cleveland Clinic Foundation,Adult Psychiatry Residency Program
[2] University Central Florida College of Medicine,Department of Knowledge Management
[3] UCF College of Medicine,Department of Medical Education
来源
Medical Science Educator | 2019年 / 29卷
关键词
Pharmacology; Active learning; Educational games; Retrieval; Preclinical; Pedagogy;
D O I
暂无
中图分类号
学科分类号
摘要
Although games are used for active learning, research is lacking on how design impacts learning, engagement, and utilization in medical students. This pilot study compared pharmacology educational games designed with cued recall questions with a recognition-recall trivia multiple choice format. Learning was determined by comparing quiz performance pre- and post-game, and perceptions were measured by post-game survey. Pharmacology performance improved regardless of game design, although the trivia game produced greater post-game performance improvement. Medical students positively perceived both pharmacology games to be interesting, effective, and engaging tools, supporting that they are a feasible method to promote engagement and active pharmacology learning.
引用
收藏
页码:901 / 904
页数:3
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