Student Agency in a High School Computer Science Course

被引:0
|
作者
Gale J. [1 ]
Alemdar M. [1 ]
Boice K. [1 ]
Hernández D. [1 ]
Newton S. [1 ]
Edwards D. [1 ]
Usselman M. [1 ]
机构
[1] Center for Education Integrating Science, Mathematics, and Computing (CEISMC), Georgia Institute of Technology, 505 10th Street NW, Atlanta, 30332-0282, GA
基金
美国国家科学基金会;
关键词
Culturally authentic pedagogy; High school computer science; K-12 computer science; Student agency;
D O I
10.1007/s41979-022-00071-9
中图分类号
学科分类号
摘要
This study explores student agency in the context of a culturally authentic computer science (CS) curriculum implemented in an introductory CS course in two high schools. Drawing on focus group and interview data, the study utilizes qualitative research methods to examine how students exercise critical agency as they engage in the course and how the curriculum supports student agency. Findings suggest three ways in which the curriculum served as a context for student agency: (1) gaining CS knowledge and skills that students then apply to address real-world needs and problems, (2) creating opportunities to “try-on” or improvise new identities and/or envision “future selves” in CS, and (3) engaging in personally relevant project work that leverages assets students brought to their experience with the curriculum. Implications for CS education research and practice are discussed. © 2022, The Author(s).
引用
收藏
页码:270 / 301
页数:31
相关论文
共 50 条
  • [1] Incorporating PBL in a high school computer science course
    Chang, Ling-Chian
    Lee, Greg C.
    [J]. 36TH ANNUAL FRONTIERS IN EDUCATION, CONFERENCE PROGRAM, VOLS 1-4: BORDERS: INTERNATIONAL, SOCIAL AND CULTURAL, 2006, : 754 - +
  • [2] Principled Assessment of Student Learning in High School Computer Science
    Snow, Eric
    Rutstein, Daisy
    Bienkowski, Marie
    Xu, Yuning
    [J]. PROCEEDINGS OF THE 2017 ACM CONFERENCE ON INTERNATIONAL COMPUTING EDUCATION RESEARCH (ICER 17), 2017, : 209 - 216
  • [3] Impact of Virtual Reality on Student Motivation in a High School Science Course
    Santos Garduno, Hugo Ariel
    Esparza Martinez, Martha Idalia
    Portuguez Castro, May
    [J]. APPLIED SCIENCES-BASEL, 2021, 11 (20):
  • [4] High School Calculus and Computer Science Course Taking as Predictors of Success in Introductory College Computer Science
    Chen, Chen
    Kang, Jane M.
    Sonnert, Gerhard
    Sadler, Philip M.
    [J]. ACM TRANSACTIONS ON COMPUTING EDUCATION, 2021, 21 (01)
  • [5] Examining student environmental science agency across school science contexts
    Harris, Emily M.
    Ballard, Heidi L.
    [J]. JOURNAL OF RESEARCH IN SCIENCE TEACHING, 2021, 58 (06) : 906 - 934
  • [6] Transforming a High School Student Project in Computer Science into a Significant Scientific Achievement
    Raveh, Barak
    Haberman, Bruria
    Yehezkel, Cecile
    [J]. ITICSE 2007: 12TH ANNUAL CONFERENCE ON INNOVATION & TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, 2007, : 331 - 331
  • [7] Model for Prediction of Student Dropout in a Computer Science Course
    Costa, Alexandre G.
    Mattos, Julio C. B.
    Primo, Tiago Thompsen
    Cechinel, Cristian
    Munoz, Roberto
    [J]. 2021 XVI LATIN AMERICAN CONFERENCE ON LEARNING TECHNOLOGIES (LACLO 2021), 2021, : 137 - 143
  • [8] Using Declarative Programming in an Introductory Computer Science Course for High School Students
    Reyes, Maritza
    Perez, Cynthia
    Upchurch, Rocky
    Yuen, Timothy
    Zhang, Yuanlin
    [J]. THIRTIETH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, 2016, : 4132 - 4133
  • [9] Self-Regulation for High School Learners in a MOOC Computer Science Course
    Sands, Phil
    Yadav, Aman
    [J]. SIGCSE 2020: PROCEEDINGS OF THE 51ST ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, 2020, : 845 - 851
  • [10] Design Principles for Thriving in Our Digital World: A High School Computer Science Course
    Veletsianos, George
    Beth, Bradley
    Lin, Calvin
    Russell, Gregory
    [J]. JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2016, 54 (04) : 443 - 461