Automatic player detection and identification for sports entertainment applications

被引:0
|
作者
Zahid Mahmood
Tauseef Ali
Shahid Khattak
Laiq Hasan
Samee U. Khan
机构
[1] North Dakota State University,Electrical Engineering
[2] University of Twente,Faculty of Electrical Engineering, Mathematics and Computer Science
[3] COMSATS IIT,Electrical Engineering Departmant
[4] Delft University of Technology,Computer Engineering Laboratory, Faculty of Electrical Engineering Mathematics and Computer Science
[5] University of Engineering and Technology,Department of Computer Systems Engineering
[6] North Dakota State University,Department of Electrical and Computer Engineering
来源
关键词
AdaBoost; Face detection and recognition; LDA; NNC;
D O I
暂无
中图分类号
学科分类号
摘要
In this paper, we develop an augmented reality sports broadcasting application for automatic detection, recognition of players during play, followed by display of personal information of players. The proposed application can be divided into four major steps. In first step, each player in the image is detected. In the second step, a face detection algorithm detects face of each player. In third step, we use a face recognition algorithm to match the faces of players with a database of players’ faces which also stores personal information of each player. In step four, personal information of each player is retrieved based on the face matching result. This application can be used to show the viewers’ information about players such as name of the player, sports record, age, highest score, and country of belonging. We develop this system for baseball game, however, it can be deployed in any sports where the audience can take a live video or images using smart phones. For the task of player and subsequent face detection, we use AdaBoost algorithm with haar-like features for both feature selection and classification while player face recognition system uses AdaBoost algorithm with linear discriminant analysis for feature selection and nearest neighbor classifier for classification. Detailed experiments are performed using 412 diverse images taken using a digital camera during baseball match. These images contain players in different sizes, facial expressions, lighting conditions and pose. The player and face detection accuracy is high in all situations, however, the face recognition module requires detected players’ faces to be frontal or near frontal. In general, restricting the head rotation to ±30° gives a high accuracy of overall system
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页码:971 / 982
页数:11
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