Real-time and robust hand tracking with a single depth camera

被引:0
|
作者
Ziyang Ma
Enhua Wu
机构
[1] Chinese Academic of Sciences,State Key Laboratory of Computer Science, Institute of Software
[2] University of Chinese Academy of Sciences,undefined
[3] University of Macau,undefined
来源
The Visual Computer | 2014年 / 30卷
关键词
Hand tracking; Virtual reality; Motion capture; User interface; 3D interaction;
D O I
暂无
中图分类号
学科分类号
摘要
In this paper, we introduce a novel, real-time and robust hand tracking system, capable of tracking the articulated hand motion in full degrees of freedom (DOF) using a single depth camera. Unlike most previous systems, our system is able to initialize and recover from tracking loss automatically. This is achieved through an efficient two-stage k-nearest neighbor database searching method proposed in the paper. It is effective for searching from a pre-rendered database of small hand depth images, designed to provide good initial guesses for model based tracking. We also propose a robust objective function, and improve the Particle Swarm Optimization algorithm with a resampling based strategy in model based tracking. It provides continuous solutions in full DOF hand motion space more efficiently than previous methods. Our system runs at 40 fps on a GeForce GTX 580 GPU and experimental results show that the system outperforms the state-of-the-art model based hand tracking systems in terms of both speed and accuracy. The work result is of significance to various applications in the field of human–computer-interaction and virtual reality.
引用
收藏
页码:1133 / 1144
页数:11
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