Crack pattern simulation based on 3D surface cellular automata

被引:0
|
作者
Stéphane Gobron
Norishige Chiba
机构
[1] Iwate University,
[2] 020-8551 Morioka,undefined
[3] Ueda 4-3-5,undefined
[4] Japan E-mail: stephane@cis.iwate-u.ac.jp,undefined
来源
The Visual Computer | 2001年 / 17卷
关键词
Key words: Cellular automaton – Cracking – Hyper-texture – Multi-layer modeling – Simulation;
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中图分类号
学科分类号
摘要
This article describes a method for modeling the propagation of cracks on any 3D surface. This method allows almost any type of cracks on any type of triangulated 3D object. Our model´s main advantage is that it proposes a semi-physical solution, making it both user controllable and easily extensible. We first introduce the general development of cracks. We then present our original model of spectrum stress, followed by a description of the mutual interaction between cracks and stresses. Then, we describe special rendering techniques including the multi-thickness anti-aliasing linked-segment method and the crack mirror special effect. The final section presents intermediate graphical results that review the entire model as well as a set of different crack patterns using various types of material such as concrete, ceramic, mud, and glaze.
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收藏
页码:287 / 309
页数:22
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