Better, Virtually: the Past, Present, and Future of Virtual Reality Cognitive Behavior Therapy

被引:0
|
作者
Philip Lindner
机构
[1] Department of Clinical Neuroscience,Centre for Psychiatry Research
[2] Karolinska Institutet,undefined
[3] & Stockholm Health Care Services,undefined
[4] Region Stockholm,undefined
关键词
Virtual reality; Immersion; Gamification; Serious game; Embodiment; Avatar;
D O I
暂无
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学科分类号
摘要
Virtual reality (VR) is an immersive technology capable of creating a powerful, perceptual illusion of being present in a virtual environment. VR technology has been used in cognitive behavior therapy since the 1990s and accumulated an impressive evidence base, yet with the recent release of consumer VR platforms came a true paradigm shift in the capabilities and scalability of VR for mental health. This narrative review summarizes the past, present, and future of the field, including milestone studies and discussions on the clinical potential of alternative embodiment, gamification, avatar therapists, virtual gatherings, immersive storytelling, and more. Although the future is hard to predict, clinical VR has and will continue to be inherently intertwined with what are now rapid developments in technology, presenting both challenges and exciting opportunities to do what is not possible in the real world.
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页码:23 / 46
页数:23
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