Edge-preserving texture filtering for real-time rendering

被引:0
|
作者
Yuan-Chung Lee
Chein-Wei Jen
机构
[1] Department of Electronics Engineering,
[2] National Chiao Tung University,undefined
[3] Hsinchu,undefined
[4] Taiwan,undefined
[5] ROC E-mail: {yzlee,undefined
[6] cwjen}@twins.ee.nctu.edu.tw,undefined
来源
The Visual Computer | 2003年 / 19卷
关键词
Key words: Filtering – Resampling – Texture mapping;
D O I
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中图分类号
学科分类号
摘要
Texture filtering is essential in enhancing the visual quality of real-time rendering. Conventional schemes do not consider the characteristics of texture content, thus the sharpness of edges in texture images cannot be retained. This paper proposes a novel texture-filtering algorithm, which consists of edge-preserving interpolation and edge-preserving MIP-map prefiltering. The memory bandwidth requirement is kept the same as in conventional schemes by dynamically adjusting the interpolation kernel. Hardware implementation is also provided to show the real-time processing capability.
引用
收藏
页码:10 / 22
页数:12
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