Affective Visualization in Virtual Reality: An Integrative Review

被引:9
|
作者
Pinilla, Andres [1 ,2 ]
Garcia, Jaime [2 ]
Raffe, William [2 ]
Voigt-Antons, Jan-Niklas [1 ,3 ]
Spang, Robert P. [1 ]
Moeller, Sebastian [1 ,3 ]
机构
[1] Tech Univ Berlin, Inst Software Technol & Theoret Comp Sci, Fac Elect Engn & Comp Sci, Qual & Usabil Lab, Berlin, Germany
[2] Univ Technol Sydney UTS, Fac Engn & IT, UTS Games Studio, Sydney, NSW, Australia
[3] German Res Ctr Artificial Intelligence DFKI, Berlin, Germany
来源
关键词
virtual reality; affect; emotion; electrophysiology; visual design; visualization; BRAIN-COMPUTER INTERFACES; FACIAL REACTIONS; CONCEPTUAL INFORMATION; PERCEPTUAL CUES; EMOTION; RESPONSES; COLOR; RECOGNITION; EXPRESSION; EXPERIENCE;
D O I
10.3389/frvir.2021.630731
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
A cluster of research in Affective Computing suggests that it is possible to infer some characteristics of users' affective states by analyzing their electrophysiological activity in real-time. However, it is not clear how to use the information extracted from electrophysiological signals to create visual representations of the affective states of Virtual Reality (VR) users. Visualization of users' affective states in VR can lead to biofeedback therapies for mental health care. Understanding how to visualize affective states in VR requires an interdisciplinary approach that integrates psychology, electrophysiology, and audio-visual design. Therefore, this review aims to integrate previous studies from these fields to understand how to develop virtual environments that can automatically create visual representations of users' affective states. The manuscript addresses this challenge in four sections: First, theories related to emotion and affect are summarized. Second, evidence suggesting that visual and sound cues tend to be associated with affective states are discussed. Third, some of the available methods for assessing affect are described. The fourth and final section contains five practical considerations for the development of virtual reality environments for affect visualization.
引用
收藏
页数:14
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