Applying Ideas From Intelligent Tutoring Systems for Teaching Programming in Game Based Learning

被引:0
|
作者
Zapusek, Matej [1 ]
Rugelj, Joze [1 ]
机构
[1] Univ Ljubljana, Fac Educ, Ljubljana, Slovenia
关键词
game base learning; introductory programming; intelligent tutoring systems;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Students in introductory programming courses often have problems understanding cognitively complex concepts. In our research work we are trying to find innovative methods for teaching programming to support deeper learning and to foster better learning outcomes. Game based learning is recognized as motivating for students; facilitates active learning and presentation of learning in a context that is fun and engaging. There has been a lot of work done in the field of intelligent tutoring systems, proving that learning with software that can adapt to students' specific needs and performance have a positive effect on learning outcomes. Games that are developed for education often follow computer assisted instruction concept, which is rigid, predefined and doesn't have the ability to adapt to each student. The goal of this paper is to introduce some ideas from intelligent tutoring systems and to suggest how to use them in educational game for teaching introductory programming. Paper begins with the explanation why programming domain is so hard to teach/learn and follows by arguing why intelligent tutoring systems are so successful compared to other teaching methods. We explain differences between CAI and ITS and describe typical components of ITS. Paper concludes with the propositions for our educational game for teaching programming, based on design principles of ITS.
引用
收藏
页码:756 / 760
页数:5
相关论文
共 50 条
  • [1] Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming
    Hooshyar, Danial
    Ahmad, Rodina Binti
    Wang, Minhong
    Yousefi, Moslem
    Fathi, Moein
    Lim, Heuiseok
    [J]. JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2018, 56 (06) : 775 - 801
  • [2] INTELLIGENT TUTORING SYSTEMS AND ADAPTATION OF TEACHING TO USER LEARNING PROFILES
    de Lima Junior, Afonso Barbosa
    Silva, Lebiam Tamar Gomes
    [J]. ETD EDUCACAO TEMATICA DIGITAL, 2022, 24 (03): : 618 - 632
  • [3] INTELLIGENT TUTORING SYSTEMS - EXPLORING ISSUES IN LEARNING AND TEACHING WRITING
    NEUWIRTH, CM
    [J]. COMPUTERS AND THE HUMANITIES, 1989, 23 (01): : 45 - &
  • [4] Applying machine learning techniques to rule generation in Intelligent Tutoring Systems
    Jarvis, MP
    Nuzzo-Jones, G
    Heffernan, NT
    [J]. INTELLIGENT TUTORING SYSTEMS, PROCEEDINGS, 2004, 3220 : 541 - 553
  • [5] ITSEGO: An Ontology for Game-based Intelligent Tutoring Systems
    Centola, Valentina
    Orciuoli, Francesco
    [J]. PROCEEDINGS OF THE 8TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION, VOL 1 (CSEDU), 2016, : 238 - 245
  • [6] Toward Embodied Game-Based Intelligent Tutoring Systems
    Arroyo, Ivon
    Liu, Yuting
    Wixon, Naomi
    Schultz, Sarah
    [J]. INTELLIGENT TUTORING SYSTEMS, ITS 2016, 2016, 9684 : 488 - 490
  • [7] A Novel Intelligent Tutoring System For Learning Programming
    Wang, Meng
    Wu, Wenjun
    Liang, Yu
    [J]. 2020 15TH INTERNATIONAL CONFERENCE ON DEVELOPMENT AND APPLICATION SYSTEMS (DAS), 2020, : 162 - 168
  • [8] Systematic Review: Trends in Intelligent Tutoring Systems in Mathematics Teaching and Learning
    Nino-Rojas, Francisco
    Lancheros-Cuesta, Diana
    Jimenez-Valderrama, Martha Tatiana Pamela
    Mestre, Gelys
    Gomez, Sergio
    [J]. INTERNATIONAL JOURNAL OF EDUCATION IN MATHEMATICS SCIENCE AND TECHNOLOGY, 2024, 12 (01): : 203 - 229
  • [9] Game-driven intelligent tutoring systems
    Gómez-Martín, MA
    Gómez-Martín, PP
    González-Calero, PA
    [J]. ENTERTAINMENT COMPUTING - ICEC 2004, 2004, 3166 : 108 - 113
  • [10] Dynamic Difficulty Adjustment in Game-Based Intelligent Tutoring Systems
    Howell, Stephen
    Veale, Tony
    [J]. CGAMES'2006: PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: ARTIFICIAL INTELLIGENCE AND MOBILE SYSTEMS, 2006, : 201 - 204