Role of Virtual Reality for Cerebral Palsy Management

被引:64
|
作者
Weiss, Patrice L. [1 ]
Tirosh, Emanuel [2 ]
Fehlings, Darcy [3 ]
机构
[1] Univ Haifa, Dept Occupat Therapy, Fac Social Welf & Hlth Sci, IL-51601 Haifa, Israel
[2] Technion Israel Inst Technol, Rappaport Fac Med, Hannah Khoushy Child Dev Ctr, Bnai Zion Med Ctr, Haifa, Israel
[3] Univ Toronto, Dept Paediat, Bloorview Res Inst, Holland Bloorview Kids Rehabil Hosp, Toronto, ON M5S 1A1, Canada
关键词
cerebral palsy; virtual reality; video gaming; exergaming; autonomic nervous system; INTERACTIVE COMPUTER PLAY; HEART-RATE-VARIABILITY; GROSS MOTOR FUNCTION; PREFRONTAL CORTEX; PHYSICAL-ACTIVITY; CHILDREN; REHABILITATION; FITNESS; SYSTEM;
D O I
10.1177/0883073814533007
中图分类号
R74 [神经病学与精神病学];
学科分类号
摘要
Virtual reality is the use of interactive simulations to present users with opportunities to perform in virtual environments that appear, sound, and less frequently, feel similar to real-world objects and events. Interactive computer play refers to the use of a game where a child interacts and plays with virtual objects in a computer-generated environment. Because of their distinctive attributes that provide ecologically realistic and motivating opportunities for active learning, these technologies have been used in pediatric rehabilitation over the past 15 years. The ability of virtual reality to create opportunities for active repetitive motor/sensory practice adds to their potential for neuroplasticity and learning in individuals with neurologic disorders. The objectives of this article is to provide an overview of how virtual reality and gaming are used clinically, to present the results of several example studies that demonstrate their use in research, and to briefly remark on future developments.
引用
收藏
页码:1119 / 1124
页数:6
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