Characterizing Online Games

被引:14
|
作者
Chambers, Chris [1 ]
Feng, Wu-Chang [2 ]
Sahu, Sambit [3 ]
Saha, Debanjan [3 ]
Brandt, David [4 ]
机构
[1] Zipper Interact, Game Dev, Seattle, WA 98101 USA
[2] Portland State Univ, Dept Comp Sci, Portland, OR 97207 USA
[3] IBM Res, Hawthorne, NY 10547 USA
[4] Networked Alternate Real Creat, IS-101 Reykjavik, Iceland
关键词
Games; network monitoring; online game measurement; player behavior;
D O I
10.1109/TNET.2009.2034371
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Online games are a rapidly growing Internet application. In order to run a successful online game, game companies and game infrastructure providers must properly manage game workloads and content so that they can maximize player satisfaction while minimizing their own costs. Toward this end, this paper provides a comprehensive, long-term analysis of several popular online games and their players using one of the richest data sets available for online games.
引用
收藏
页码:899 / 910
页数:12
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