Social Affordances at Play: Game Design Toward Socio-Technical Innovation

被引:20
|
作者
Isbister, Katherine [1 ]
Segura, Elena Marquez [1 ]
Melcer, Edward F. [2 ]
机构
[1] Univ Calif Santa Cruz, Santa Cruz, CA 95064 USA
[2] NYU, New York, NY USA
关键词
Game design; magic circle; MDA framework; research through design; annotated portfolio; social affordances;
D O I
10.1145/3173574.3173946
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper we propose that game design strategies and theories can be useful tools for supporting the design of innovative soeio-technical systems aimed at supporting social co-presence. We support this proposal with an annotated portfolio of a series of research prototype games that investigate sensor affordances and configurations to sustain and enhance social co-presence. We introduce relevant theory from game studies (the magic circle; the MDA (mechanics/dynamics/aesthetics framework)) to help ground and guide the use of game design in HCI practice. We conclude with recommendations for adopting game design as a supplementary research technique, with caveats about the limits of the approach.
引用
收藏
页数:9
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