Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users

被引:13
|
作者
Seaborn, Katie [1 ]
Edey, Jamal [2 ]
Dolinar, Gregory [2 ]
Whitfield, Margot [2 ]
Gardner, Paula [3 ]
Branje, Carmen [4 ]
Fels, Deborah I. [2 ]
机构
[1] Univ Toronto, Toronto, ON M5S, Canada
[2] Ryerson Univ, Toronto, ON M5B 2K3, Canada
[3] Brock Univ, St Catharines, ON L2S 3A1, Canada
[4] Centennial Coll, Toronto, ON M1K 5E9, Canada
基金
加拿大自然科学与工程研究理事会;
关键词
Mixed reality gaming; mobile gaming; inclusive game design; power mobility; electric wheelchair users; mobility scooter users; accessible entertainment; social entertainment; GAMES;
D O I
10.1145/2893182
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The advent of affordable and powerful mobile technology has allowed for explorations in mixed reality that merges virtual and physical space. However, the social and entertainment value and efficacy of mixed reality platforms for adult powered chair users has not been widely explored. In this article, we introduce the Mobility Games project, which aims to produce a series of inclusive entertainment technologies and services for people who use powered chairs. We describe our first offering: an accessible, social mixed reality game for co-located mobile play in everyday spaces. Findings from two exploratory field studies and a post hoc observer survey show that adult powered chair users found the game to be entertaining and used a variety of path strategies as they learned to play the game. An initial set of theoretically and empirically informed guidelines for making mobile mixed reality games accessible to adult powered chair users with diverse abilities is proposed.
引用
收藏
页数:28
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