Internet Gaming Disorder: Relations Between Needs Satisfaction In-Game and in Life in General

被引:25
|
作者
Bender, Patrick K. [1 ]
Gentile, Douglas A. [2 ]
机构
[1] Aalborg Univ, Dept Commun & Psychol, Aalborg, Denmark
[2] Iowa State Univ, Dept Psychol, W112 Lagomarcino Hall, Ames, IA 50011 USA
关键词
Internet gaming disorder; self-determination theory; needs satisfaction; gaming; addiction; SELF-DETERMINATION THEORY; PSYCHOLOGICAL NEEDS; VIDEO GAMES; ADDICTION; ADOLESCENTS; BEHAVIOR; MODEL;
D O I
10.1037/ppm0000227
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Internet gaming disorder (IGD) has received increasing attention since its inclusion as a condition for further study in the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition. To date, little is known about the etiology of IGD, and theoretical approaches to problematic gaming are needed. Using a self-determination theory framework, the present study investigated the relations between symptoms of IGD and basic needs satisfaction in-game and in life in general. Two samples consisting of adult video game players (Sample 1: N = 720; Sample 2: N = 808) were assessed using questionnaire measures of IGD, as well as needs satisfaction in-game and in life, respectively. Hierarchical regression models showed that needs satisfaction in-game was associated with higher levels of IGD, whereas needs satisfaction in life in general was associated with lower levels of IGD. Contrary to theoretical hypotheses, basic needs satisfaction in life in general did not moderate the effect of needs satisfaction in-game on IGD symptoms. Findings are discussed with regard to their clinical and theoretical implications.
引用
收藏
页码:266 / 278
页数:13
相关论文
共 50 条
  • [1] Comprehensive analysis including in-game spending and violent game playing in patients with internet gaming disorder
    Minami, Haruka
    Shirai, Toshiyuki
    Okada, Shohei
    Miyachi, Masao
    Tanifuji, Takaki
    Okazaki, Satoshi
    Horai, Tadasu
    Mouri, Kentaro
    Otsuka, Ikuo
    Hishimoto, Akitoyo
    [J]. NEUROPSYCHOPHARMACOLOGY REPORTS, 2024,
  • [2] Internet Gaming Disorder: Life satisfaction, negative affect, basic psychological needs, and depression
    Celik, Nur Demirbas
    Yesilyurt, Ferahim
    Celik, Birol
    [J]. DUSUNEN ADAM-JOURNAL OF PSYCHIATRY AND NEUROLOGICAL SCIENCES, 2022, 35 (03): : 181 - 190
  • [3] ADHD and Internet Gaming Disorder: what are the relations between motivations to play and Internet Gaming Disorder?
    Chauchard, Emeline
    Simon, Amelie
    Simon, Amelie
    Moreau, Axelle
    [J]. JOURNAL OF BEHAVIORAL ADDICTIONS, 2018, 7 : 53 - 53
  • [4] Internet gaming disorder's correspondence with attention deficit hyperactivity disorder and game/in-game purchases among university students
    Taner, Hande Ayraler
    Sari, Burcu Akin
    Kulacoglu, Kuzey Cem
    Mayalik, Alkim
    Mecit, Hazal
    Ozekicioglu, Kutalp
    Zorbaz, Zihni Onat
    [J]. ENTERTAINMENT COMPUTING, 2022, 42
  • [5] Internet gaming disorder's correspondence with attention deficit hyperactivity disorder and game/in-game purchases among university students
    Ayraler Taner, Hande
    Akın Sarı, Burcu
    Kulaçoğlu, Kuzey Cem
    Mayalık, Alkım
    Mecit, Hazal
    Özekicioğlu, Kutalp
    Zorbaz, Zihni Onat
    [J]. Entertainment Computing, 2022, 42
  • [6] Internet Gaming Disorder in Adolescents in the Context of Spirituality and Life Satisfaction
    Mihalikova, Veronika
    [J]. SPIRITUALITY STUDIES, 2024, 10 (01) : 86 - 95
  • [7] Psychosocial correlates of internet gaming disorder: Psychopathology, life satisfaction, and impulsivity
    Bargeron, Augusta H.
    Hormes, Julia M.
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2017, 68 : 388 - 394
  • [8] The influence of game genre on Internet gaming disorder
    Na, Euihyeon
    Choi, Inyoung
    Lee, Taek-Ho
    Lee, Hyeseon
    Rho, Mi Jung
    Cho, Hyun
    Jung, Dong Jin
    Kim, Dai-Jin
    [J]. JOURNAL OF BEHAVIORAL ADDICTIONS, 2017, 6 (02) : 248 - 255
  • [9] Internet gaming disorder: the four needs of the addiction
    Porcher, Sebastien
    [J]. FRONTIERS IN PSYCHIATRY, 2024, 15
  • [10] In-game Social Interaction and Gaming Disorder: A Perspective From Online Social Capital
    Heng, Shupeng
    Zhao, Huanfang
    Wang, Minghui
    [J]. FRONTIERS IN PSYCHIATRY, 2021, 11