Gamified Virtual Reality Training Environment for the Manufacturing Industry

被引:10
|
作者
Ulmer, Jessica [1 ]
Braun, Sebastian [1 ]
Cheng, Chi-Tsun [2 ]
Dowey, Steve [2 ]
Wollert, Joerg [1 ]
机构
[1] FH Aachen Univ Appl Sci, Inst Appl Automat & Mechatron IaAM, Aachen, Germany
[2] RMIT Univ, Mfg Mat & Mechatron, Melbourne, Vic, Australia
关键词
Virtual Reality; Gamification; Human-Machine Interaction; Industry; 4.0; Education; MAINTENANCE; SYSTEM;
D O I
10.1109/me49197.2020.9286661
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Industry 4.0 imposes many challenges for manufacturing companies and their employees. Innovative and effective training strategies are required to cope with fastchanging production environments and new manufacturing technologies. Virtual Reality (VR) offers new ways of on-thejob, on-demand, and off-premise training. A novel concept and evaluation system combining Gamification and VR practice for flexible assembly tasks is proposed in this paper and compared to existing works. It is based on directed acyclic graphs and a leveling system. The concept enables a learning speed which is adjustable to the users' pace and dynamics, while the evaluation system facilitates adaptive work sequences and allows employee-specific task fulfillment. The concept was implemented and analyzed in the Industry 4.0 model factory at FH Aachen for mechanical assembly jobs.
引用
收藏
页码:186 / 191
页数:6
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