Triangular mesh simplification on the GPU

被引:24
|
作者
Papageorgiou, Alexandros [1 ]
Platis, Nikos [1 ]
机构
[1] Univ Peloponnese, Dept Informat & Telecommun, Tripolis, Greece
来源
VISUAL COMPUTER | 2015年 / 31卷 / 02期
关键词
Mesh simplification; Edge collapse; GPU; OpenCL;
D O I
10.1007/s00371-014-1039-x
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a simplification algorithm for triangular meshes, implemented on the GPU. The algorithm performs edge collapses on manifold triangular meshes driven by a quadric error metric. It uses data parallelism as provided by OpenCL and has no sequential segments in its main iterative structure in order to fully exploit the processing power of the GPU. Our implementation produces results faster than a corresponding sequential implementation and the resulting models are of comparable quality.
引用
收藏
页码:235 / 244
页数:10
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