The role of personality on disordered gaming and game genre preferences in adolescence: Gender differences and person-environment transactions

被引:0
|
作者
Lopez-Fernandez, Francisco J. [1 ]
Mezquita, Laura [1 ,2 ]
Griffiths, Mark D. [3 ]
Ortet, Generos [1 ,2 ]
Ibanez, Manuel I. [1 ,2 ]
机构
[1] Univ Jaume 1, Dept Basic & Clin Psychol & Psychobiol, Av Vicent Sos Baynat S-N, Castellon de La Plana 12071, Spain
[2] Inst Salud Carlos III, Ctr Invest Biomed Red Salud Mental CIBERSAM, Castellon de La Plana, Spain
[3] Nottingham Trent Univ, Psychol Dept, Int Gaming Res Unit, Nottingham, England
关键词
Video games; addiction; game genres; personality; gender; 5-FACTOR MODEL; VIDEO GAMES; ADDICTIONS; BEHAVIOR; SPANISH;
D O I
暂无
中图分类号
R194 [卫生标准、卫生检查、医药管理];
学科分类号
摘要
Playing video games is one of the world's most popular leisure activities, especially for teenagers. The main aim of the present study was to examine additive and moderation effects of gender and personality to explain individual differences in problematic gaming and video game genre preferences in adolescence. 776 Spanish high school students (mean age = 14.29 years, SD = 1.59, 50.64% girls) completed the questionnaires of the Five-Factor Model of personality, frequency of video gaming, disordered use, and the video games they mostly played. Gender differences were observed for gaming behaviors: boys played more and presented much more disordered gaming than girls. Boys preferred competitive genres; for example, action-shooters, sport, fight and strategy games. Girls preferred nonviolent and ocasional game genres; for example, social simulation, and brain and skill games. Gender moderated the association between personality and disordered gaming: disordered gaming was associated with low agreeableness and low conscientiousness in boys, and with low extraversion and low conscientiousness in girls. Low consciousnness moderated the association between gaming frequency and problematic use of video games: playing more video games led to disordered gaming, mainly in irresponsible and impulsive individuals. Though small, significant associations were found among all of the personality domains and video game genre preferences. These findings highlight the relevance of gender and personality for gaming behaviors in adolescence, and suggest paying more attention to gender-dependent differences and person-environment transactional processes when studying gaming-related behaviors.
引用
收藏
页码:263 / 272
页数:10
相关论文
共 13 条
  • [1] Person-environment transactions differentiate personality and psychopathology
    Hopwood, Christopher J.
    Wright, Aidan G. C.
    Bleidorn, Wiebke
    [J]. NATURE REVIEWS PSYCHOLOGY, 2022, 1 (01): : 55 - 63
  • [2] Person-environment transactions during emerging adulthood : The interplay between personality characteristics and social relationships
    Sturaro, Cristina
    Denissen, Jaap J. A.
    van Aken, Marcel A. G.
    Asendorpf, Jens B.
    [J]. EUROPEAN PSYCHOLOGIST, 2008, 13 (01) : 1 - 11
  • [3] Person-environment transactions: personality traits moderate and mediate the effects of child sexual victimization on psychopathology
    Gallardo-Pujol, David
    Pereda, Noemi
    [J]. PERSONALITY AND MENTAL HEALTH, 2013, 7 (02) : 102 - 113
  • [4] Linking Proactive Personality to Well-Being: The Mediating Role of Person-Environment Fit
    Liao, Pen-Yuan
    [J]. SAGE OPEN, 2021, 11 (03):
  • [5] Interrelations of managing position with person-environment fit of gender-role orientation, and burnout
    Wacker, Eva
    Fischer, Axel
    Schorlemmer, Julia
    [J]. JOURNAL OF OCCUPATIONAL MEDICINE AND TOXICOLOGY, 2024, 19 (01):
  • [6] Of Time Gals and Mega Men: Empirical Findings on Gender Differences in Digital Game Genre Preferences and the Accuracy of Respective Gender Stereotypes
    Lange, Benjamin P.
    Wuehr, Peter
    Schwarz, Sascha
    [J]. FRONTIERS IN PSYCHOLOGY, 2021, 12
  • [7] Applying Person-Environment Fit Theory to Identify Personality Differences between Prospective Social and Commercial Entrepreneurs: An Explorative Study
    Riedo, Valerie
    Kraiczy, Nils Daniel
    Hack, Andreas
    [J]. JOURNAL OF SMALL BUSINESS MANAGEMENT, 2019, 57 (03) : 989 - 1007
  • [8] Video game playing in the general adult population of Germany: Can higher gaming time of males be explained by gender specific genre preferences?
    Rehbein, Florian
    Staudt, Andreas
    Hanslmaier, Michael
    Kliem, Soren
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2016, 55 : 729 - 735
  • [9] Effects of person-environment fit of gender-role orientation on burnout, engagement and hair steroids as stress biomarkers among women
    Eva Wacker
    Axel Fischer
    Julia Schorlemmer
    [J]. Journal of Occupational Medicine and Toxicology, 16
  • [10] Effects of person-environment fit of gender-role orientation on burnout, engagement and hair steroids as stress biomarkers among women
    Wacker, Eva
    Fischer, Axel
    Schorlemmer, Julia
    [J]. JOURNAL OF OCCUPATIONAL MEDICINE AND TOXICOLOGY, 2021, 16 (01)