The Counterproductive Effects on Learning Achievement and Intrinsic Motivation for Ludicization as an Online Learning Pedagogy Involving Game Elements

被引:0
|
作者
Zhang, Qi [1 ]
Yu, Zhonggen [1 ]
机构
[1] Beijing Language & Culture Univ, Dept English Studies, Fac Foreign Studies, Beijing, Peoples R China
关键词
Counterproductive Effects; Empirical Study; Intrinsic Motivation; Learning Achievement; Ludicization; SELF-DETERMINATION; GAMIFICATION; CLASSROOM; REWARDS; DESIGN;
D O I
10.4018/IJOPCD.309080
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This study investigated the actual efficiency of ludicization, a game-related pedagogy that integrates game elements with online learning based on ludic metaphorization of educational contexts, by identifying whether it exerts counterproductive effects on learning achievement and intrinsic motivation. This study involved adapted versions of CET-6 (College English Test-6) and Harter's intrinsic motivation scale to assess learning achievement and intrinsic motivation, respectively. ANCOVA revealed that ludicization showed counterproductive effects on posttest scores (N = 36, M = 62.910, SD =.865) compared with the control group (N = 36, M = 63.937, SD =.865). ANOVA suggested that ludicization exerted counterproductive and insignificant effects on intrinsic motivation-related subscales: challenge, curiosity, and independent mastery. The main conclusion was that ludicization would exert insignificant or even counterproductive effects on learning achievement and intrinsic motivation. These findings implied that we should not take positive effects of game-related pedagogies for granted.
引用
收藏
页码:490 / 507
页数:18
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