POLYNOMIAL TEXTURE MAPPING AND 3D REPRESENTATIONS

被引:0
|
作者
MacDonald, Lindsay [1 ]
Robson, Stuart [2 ]
机构
[1] London Coll Commun, Fac Media, London SE1 6SB, England
[2] UCL, Dept Civil Environm & Geomat Engn, London WC1E 6BT, England
关键词
Surface normals; artefacts; photometric stereo; polynomial texture mapping; 3D laser scanner; 3-DIMENSIONAL SHAPE; SURFACES;
D O I
暂无
中图分类号
P9 [自然地理学];
学科分类号
0705 ; 070501 ;
摘要
The results of a multi-image photographic technique are compared with those obtained by close-range scanning of the same object by a 3D colour laser scanner. The 3D representation achieved by the polynomial texture map (PTM) is compared with the extraction of normals from the same image set by photometric stereo. It is shown that the median of each of the X,Y,Z distributions of normal components for a large number of 3-light combinations is a good estimator of the true normal at each point. Using an incised Egyptian stone tablet, normals derived from these two techniques are compared with those generated by a 3D laser scanner. It is shown that the photometric stereo method produces the highest quality rendering of the surface.
引用
收藏
页码:422 / 427
页数:6
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