Developing the immersion virtual reality platform based on experiential learning cycle - using fire disaster prevention education as an example

被引:1
|
作者
Lin, Sung-Chiang [1 ]
Lee, Tsung-Ju [2 ]
Wang, Hsien-Wei [1 ]
Chan, Hung-Chang [3 ]
机构
[1] Natl Taipei Univ Educ, Dept Math & Informat Educ, Taipei, Taiwan
[2] Natl Penghu Univ Sci & Technol, Dept Informat Management, Magong, Penghu, Taiwan
[3] Yuanpei Univ Med Technol, Dept Appl Mobile Technol, Hsinchu, Taiwan
关键词
digital game-based learning; experiential learning cycle; immersion virtual reality;
D O I
10.1109/IIAI-AAI.2018.00195
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Learners' motivation is usually a necessary condition for successful learning process and it is positively correlated with the characteristics of the design of the game, such as goals, rules, competition, challenge, fantasy and fun. In this study, an immersive virtual reality device, HTC Vive, was developed as a learning tool for fire disaster prevention education. It is a digital game-based learning system which was developed based on the design principles of EFM model and the learning theorem of experimental learning cycle. The results show that more than 70% of students believe that using the platform of virtual reality can increase learning interest and is helpful for learning. It not only enhances students' motivation to learn disaster prevention literacy, but also provides interests of exploring knowledge of fire response. Finally, this study provides suggestions on this kind of learning programs.
引用
收藏
页码:948 / 949
页数:2
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