Communication Skills Training Using Remote Augmented Reality Medical Simulation: a Feasibility and Acceptability Qualitative Study

被引:9
|
作者
Hess, Olivia [1 ]
Qian, Jimmy [1 ]
Bruce, Janine [1 ,2 ]
Wang, Ellen [1 ]
Rodriguez, Samuel [1 ]
Haber, Nick [1 ,3 ]
Caruso, Thomas J. [1 ]
机构
[1] Stanford Univ, Dept Anesthesiol Perioperat & Pain Med, Sch Med, 300 Pasteur Way,H3580,MC 5640, Stanford, CA 94304 USA
[2] Stanford Univ, Dept Pediat, Sch Med, Stanford, CA USA
[3] Stanford Univ, Grad Sch Educ, Stanford, CA USA
关键词
Augmented reality; Medical education; Medical students; Simulation; Qualitative;
D O I
10.1007/s40670-022-01598-7
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Introduction Augmented reality (AR) has promise as a clinical teaching tool, particularly for remote learning. The Chariot Augmented Reality Medical (CHARM) simulator integrates real-time communication into a portable medical simulator with a holographic patient and monitor. The primary aim was to analyze feedback from medical and physician assistant students regarding acceptability and feasibility of the simulator. Methods Using the CHARM simulator, we created an advanced cardiovascular life support (ACLS) simulation scenario. After IRB approval, preclinical medical and physician assistant students volunteered to participate from August to September 2020. We delivered augmented reality headsets (Magic Leap One) to students before the study. Prior to the simulation, via video conference, we introduced students to effective communication skills during a cardiac arrest. Participants then, individually and remotely from their homes, synchronously completed an instructor-led ACLS AR simulation in groups of three. After the simulation, students participated in a structured focus group using a qualitative interview guide. Our study team coded their responses and interpreted them using team-based thematic analysis. Results Eighteen medical and physician assistant students participated. We identified four domains that reflected trainee experiences: experiential satisfaction, learning engagement, technology learning curve, and opportunities for improvement. Students reported that the simulator was acceptable and enjoyable for teaching trainees communication skills; however, there were some technical difficulties associated with initial use. Conclusion This study suggests that multiplayer AR is a promising and feasible approach for remote medical education of communication skills during medical crises.
引用
收藏
页码:1005 / 1014
页数:10
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