The video gamer 500: Performance-enhancing drug use and Internet Gaming Disorder among adult video gamers

被引:8
|
作者
Ip, Eric J. [1 ,2 ]
Urbano, Emil Paul T. [1 ]
Caballero, Joshua [3 ]
Lau, Wayne Bond [4 ]
Clauson, Kevin A. [5 ]
Torn, Rothana A. [1 ]
Palisoc, Adrian Jason L. [1 ]
Barnett, Mitchell J. [1 ]
机构
[1] Touro Univ Calif, Dept Clin Sci, Coll Pharm, 1310 Club Dr, Vallejo, CA 94592 USA
[2] Stanford Univ, Div Primary Care & Populat Hlth, Sch Med, 300 Pasteur Dr, Stanford, CA 94305 USA
[3] Larkin Univ, Dept Clin & Adm Sci, Coll Pharm, 18301 North Miami Ave,Suite 1, Miami, FL 33169 USA
[4] Sidney Kimmel Med Coll, Dept Emergency Med, 1025 Walnut St,Suite 119, Philadelphia, PA 19107 USA
[5] Lipscomb Univ, Coll Pharm & Hlth Sci, Dept Pharm Practice, 1 Univ Pk Dr, Nashville, TN 37204 USA
关键词
Video game; Internet Gaming Disorder; Performance enhancing drugs; Stimulants; PRESCRIPTION STIMULANTS; HYPERACTIVITY DISORDER; ATTENTION-DEFICIT; NONMEDICAL USE; SUBSTANCE USE; PREVALENCE; ADOLESCENTS; SYMPTOMS; ASSOCIATIONS; IMPULSIVITY;
D O I
10.1016/j.chb.2021.106890
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Background: Performance-enhancing drug (PED) use has been reported among various populations. Despite anecdotal reports of stimulant use among video gamers, only limited data is known regarding overall PED use. The objectives of this study were to determine: 1) prevalence of PED use and Internet Gaming Disorder (IGD) among adult gamers, and 2) if factors could place an individual at higher risk for IGD. Materials and methods: Between May-July 2019, adult gamers were recruited from 16 Internet discussion boards or social forums and three in-person video game tournaments. The Video Gamer 500 was a 40-item Internetbased survey assessing demographics, video gaming behaviors/patterns, PED use, psychiatric diagnoses, and IGD. The Internet Gaming Disorder Scale-Short Form (IGDS9-SF) questionnaire screened for IGD. Results: A total of 526 respondents completed the survey with approximately 75% from the United States. Approximately two out of five gamers (42.6%) used a PED, averaging 1.2 PEDs. The most commonly reported PEDs were caffeine drinks (33.8%) and energy drinks (19.2%). Prescription drugs were used by 6.1% of gamers to enhance performance; 4.9% used a prescription stimulant. IGD criteria were met by 2.3% of gamers and associated factors included a diagnosis of attention-deficit/hyperactivity disorder (ADHD) (OR 3.6, 95% CI 1.0-12.5) or use of prescription PEDs (OR 5.5, 95% CI 1.3-23.1). Conclusion: PEDs are commonly used by video gamers. Factors associated with IGD include an ADHD diagnosis and prescription drug PED use.
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页数:7
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