Spatial Design and Placemaking: Learning From Video Games

被引:7
|
作者
Alvarez, Ricardo [1 ]
Duarte, Fabio [1 ,2 ]
机构
[1] MIT, Cambridge, MA 02139 USA
[2] Pontificia Univ Catolica Parana, Curitiba, Parana, Brazil
关键词
spatial design; placemaking; video games; design strategy; TOOL;
D O I
10.1177/1206331217736746
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
Spatial design and placemaking are fundamental to create a vibrant urban life, whereas video games are designed primarily for temporary amusement. However, they both share the same essence of creating large-scale artificial environments for human interaction as their fundamental value. Video game developers have been successfully using spatial design tools to create virtual environments to engage players and build narratives, understanding, and appropriating many characteristics of what makes a place tick. In this article, we argue that spatial design and placemaking could learn from video games development, by incorporating features ranging from storytelling and multiple viewpoints to participatory practices and flexible design.
引用
收藏
页码:208 / 232
页数:25
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