Using Direct Volume Rendering for Augmented Reality in Resource-constrained Platforms

被引:1
|
作者
Cetinsaya, Berk [1 ]
Neumann, Carsten [1 ]
Reiners, Dirk [1 ]
机构
[1] Univ Cent Florida, Orlando, FL 32816 USA
关键词
Computing methodologies; Modeling and simulation; Simulation types and techniques-; Real-time simulation; Computer graphics; Graphics systems and interfaces Mixed / augmented reality; Shape modeling; Volumetric models;
D O I
10.1109/VRW55335.2022.00235
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Rendering a large volume is a challenging task on mobile and Augmented Reality (AR) devices due to lack of memory space and device limitations. Therefore, we implemented an Empty Space Skipping (ESS) optimization algorithm to render the high-quality large models on HoloLens. We designed and developed a system to visualize the computerized tomography (CT) scan data and Digital Imaging and Communications in Medicine (DICOM) tiles on Microsoft HoloLens 2. We used the Unity3D game engine to develop the system. As a result, we achieved about 10 times more frames per second (fps) on a high-quality model than the nonoptimized version.
引用
收藏
页码:759 / 760
页数:2
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