Beyond-Visual-Range Air Combat Tactics Auto-Generation by Reinforcement Learning

被引:21
|
作者
Piao, Haiyin [1 ]
Sun, Zhixiao [2 ]
Meng, Guanglei [3 ]
Chen, Hechang [4 ]
Qu, Bohao [4 ]
Lang, Kuijun [5 ]
Sun, Yang [5 ]
Yang, Shengqi [5 ]
Peng, Xuanqi [5 ]
机构
[1] Northwestern Polytech Univ, Sch Elect & Informat, Xian, Peoples R China
[2] Northwestern Polytech Univ, Unmanned Syst Res Inst, Xian, Peoples R China
[3] Shenyang Aerosp Univ, Sch Automat, Shenyang, Peoples R China
[4] Jilin Univ, Sch Artificial Intelligence, Changchun, Peoples R China
[5] SADRI Inst, Dept Elect Syst, Shenyang, Peoples R China
关键词
air combat; reinforcement learning; LEVEL; GAME; GO;
D O I
10.1109/ijcnn48605.2020.9207088
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
For quite a long time, effective Beyond-Visual-Range (BVR) air combat tactics can only be discovered by human pilots in the actual combat process. However, due to the lack of actual combat opportunities, making new air combat tactics innovation was generally considered quite difficult. To address this challenge, we first introduced a solely end-to-end Reinforcement Learning (RL) approach for training competitive air combat agents with adversarial self-play from scratch in a high fidelity air combat simulation environment during training. Furthermore, a Key Air Combat Event Reward Shaping (KAERS) mechanism was proposed to provide sparse but objective shaped rewards beyond episodic win/lose signal to accelerate the initial machine learning process. Experimental results showed that multiple valuable air combat tactical behaviors emerged progressively. We hope this study could be extended to the future of air combat machine intelligence research.
引用
收藏
页数:8
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