A history of crowd simulation: the past, evolution, and new perspectives

被引:10
|
作者
Musse, Soraia Raupp [1 ]
Cassol, Vinicius Jurinic [1 ,2 ]
Thalmann, Daniel [3 ]
机构
[1] Pontificia Univ Catolica Rio Grande do Sul, Porto Alegre, Brazil
[2] UniRitter, Porto Alegre, RS, Brazil
[3] Ecole Polytech Fed Lausanne, Lausanne, Switzerland
来源
VISUAL COMPUTER | 2021年 / 37卷 / 12期
关键词
Crowd simulation; Virtual humans; Behavioral animation; VIRTUAL HUMANS; MODEL; DENSITY; MOTION; EVACUATION; PARAMETERS; BEHAVIORS;
D O I
10.1007/s00371-021-02252-w
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper aims to discuss the past, evolution, and new perspectives in crowd simulation. Many work have been produced and published in this area that was launched approximately 30 years ago. In this paper, we re-visited the main aspects of the area, presenting the periods and evolution we had in the past. In addition, we also discuss the present and possible trends for the future.
引用
收藏
页码:3077 / 3092
页数:16
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