共 50 条
- [1] Improving Students' Motivation to Learn in the Classroom [J]. PROCEEDINGS OF THE 3RD NFE CONFERENCE ON LIFELONG LEARNING (NFE 2016), 2016, 88 : 119 - 121
- [2] MOTIVATION OF STUDENTS THROUGH THE GAMIFICATION TECHNIQUE IN THE SUBJECT OF THEORY OF STRUCTURES [J]. 12TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED), 2018, : 9202 - 9208
- [3] Improving Students' Performace Through Gamification: A User Study [J]. CSEDU: PROCEEDINGS OF THE 10TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION - VOL 1, 2019, : 213 - 218
- [4] Enhance Students' Motivation to Learn Programming through Projects [J]. INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2020, 15 (21): : 133 - 144
- [5] Improving student motivation through gamification: a case study in Engineering Degrees [J]. VIII CONGRESO DE INNOVACION EDUCATIVA Y DOCENCIA EN RED, IN-RED 2022, 2022, : 834 - 846
- [6] Students' Perceptions And Motivation Towards Teaching Arabic Vocabulary Through Gamification [J]. IJAZ ARABI JOURNAL OF ARABIC LEARNING, 2023, 6 (03): : 682 - 694
- [7] Gamification in sport - improving motivation for recreational sport [J]. 2018 41ST INTERNATIONAL CONVENTION ON INFORMATION AND COMMUNICATION TECHNOLOGY, ELECTRONICS AND MICROELECTRONICS (MIPRO), 2018, : 867 - 871
- [8] Exploring the role of gamification in motivating students to learn [J]. COGENT EDUCATION, 2023, 10 (01):
- [10] STUDENTS' INCREASED AUTONOMY AND MOTIVATION TO LEARN ENGLISH THROUGH FLIPPED LEARNING [J]. 12TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED), 2018, : 9764 - 9771