Dancing Alice: Exploring Embodied Pedagogical Strategies for Learning Computational Thinking

被引:28
|
作者
Daily, Shaundra Bryant [1 ]
Leonard, Alison E. [2 ]
Jorg, Sophie [1 ]
Babu, Sabarish [1 ]
Gundersen, Kara [1 ]
机构
[1] Clemson Univ, Sch Comp, Clemson, SC 29634 USA
[2] Clemson Univ, Eugene T Moore Sch Educ, Clemson, SC 29634 USA
关键词
Embodiment; broadening participation; virtual environments;
D O I
10.1145/2538862.2538917
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
In this paper, we introduce an embodied pedagogical approach for learning computational concepts, utilizing computational practices, and developing computational perspectives. During a five-week pilot, a group of students spent after-school time learning the basic elements of dance and then using them to program three-dimensional characters that could perform. Throughout the pilot, we found students consistently standing up in front of their computers and using their bodies to think through the actuation of their characters. Preliminary results suggest that designing a virtual-physical dance performance is a motivating and engaging social context in which to introduce students, especially girls, to alternative applications in computing.
引用
收藏
页码:91 / 96
页数:6
相关论文
共 50 条
  • [1] Embodied learning for computational thinking in early primary education
    Kwon, Kyungbin
    Jeon, Minji
    Zhou, Chen
    Kim, Keunjae
    Brush, Thomas A.
    [J]. JOURNAL OF RESEARCH ON TECHNOLOGY IN EDUCATION, 2024, 56 (04) : 410 - 430
  • [2] Computational thinking and embodied cognition
    Città, Giuseppe
    Allegra, Mario
    Arrigo, Marco
    Chiazzese, Giuseppe
    Chifari, Antonella
    Grande, Valentina Dal
    Guardia, Dario La
    Merlo, Gianluca
    Perna, Salvatore
    Ottaviano, Simona
    Seta, Luciano
    Signa, Alessandro
    Gentile, Manuel
    [J]. Mondo Digitale, 2021, 20 (92):
  • [3] A Pedagogical Framework for Computational Thinking
    Donna Kotsopoulos
    Lisa Floyd
    Steven Khan
    Immaculate Kizito Namukasa
    Sowmya Somanath
    Jessica Weber
    Chris Yiu
    [J]. Digital Experiences in Mathematics Education, 2017, 3 (2) : 154 - 171
  • [4] Exploring Teachers' Pedagogical Design Thinking in Game-based Learning
    Jan, Mingfong
    Yang, Wan-Lin
    Thomas, Michael
    [J]. 25TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2017): TECHNOLOGY AND INNOVATION: COMPUTER-BASED EDUCATIONAL SYSTEMS FOR THE 21ST CENTURY, 2017, : 832 - 834
  • [5] Embodied Learning: A Simplified Pedagogical Complexity
    Visawanath, S.
    [J]. RESEARCH QUARTERLY FOR EXERCISE AND SPORT, 2016, 87 : S43 - S43
  • [6] DESIGN AND IMPLEMENTATION OF CO-DESIGN PEDAGOGICAL SCENARIOS FOR LEARNING COMPUTATIONAL THINKING
    Sunday, Amos Oyelere
    [J]. PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL. 2, 2023, : 609 - 610
  • [7] Computational Thinking in Problem Based Learning - Exploring the Reciprocal Potential
    Gram-Hansen, Sandra Burri
    Jonasen, Tanja Svarre
    [J]. TRANSFORMING LEARNING WITH MEANINGFUL TECHNOLOGIES, EC-TEL 2019, 2019, 11722 : 573 - 576
  • [8] Computational thinking for the digital age: a systematic review of tools, pedagogical strategies, and assessment practices
    Rao, Toluchuri Shalini Shanker
    Bhagat, Kaushal Kumar
    [J]. ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2024, 72 (04): : 1893 - 1924
  • [9] Expanding Opportunities for Systems Thinking, Conceptual Learning, and Participation through Embodied and Computational Modeling
    Pierson, Ashlyn E.
    Brady, Corey E.
    [J]. SYSTEMS, 2020, 8 (04): : 1 - 31
  • [10] Designing for Differentiation: Learning Objectives and Design Strategies for Computational Thinking
    Cahill, Clara
    [J]. 2016 RESEARCH ON EQUITY AND SUSTAINED PARTICIPATION IN ENGINEERING, COMPUTING, AND TECHNOLOGY (RESPECT 2016), 2016,