CVE technology development based on real world application and user needs

被引:0
|
作者
Daphne, E [1 ]
William, ML [1 ]
Steve, PR [1 ]
Adrian, WJ [1 ]
机构
[1] Manchester Metropolitan Univ, Dept Comp & Math, Manchester M1 5GD, Lancs, England
关键词
collaborative virtual environments; education; virtual actors; human factors;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper argues that the development of Collaborative Virtual Environment (CVE) technology must be guided by application and end user needs. A collaboration is described between human factors and technological researchers based on observations of prototypes in use in a real world educational situation. The aim of the research is to develop a framework of design factors for the we of virtual actors in CVEs a,rd to inform the development of underlying CVE technology. The methodological approach followed involves the development of prototype virtual learning environments in a series of distinct phases of increasing sophistication The environments are based on an ancient Egyptian game (senet) and are aimed at children at Key Stage Level 2 of the National Curriculum for education in England. The paper shows how established two-dimensional multi-media technologies were used to develop robust prototypes which were then observed in rise by children. Results from these phases have been used to guide the current phase of work. This involves the construction of a three-dimensional shared VE using the experimental Deva Virtual Reality system.
引用
收藏
页码:12 / 20
页数:5
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