FACILITATING INTERACTION: BOARD GAMES AS SOCIAL LUBRICANTS IN THE ANCIENT NEAR EAST

被引:27
|
作者
Crist, Walter [1 ]
de Voogt, Alex [2 ]
Dunn-Vaturi, Anne-Elizabeth [3 ]
机构
[1] Arizona State Univ, Sch Human Evolut & Social Change, POB 872402, Tempe, AZ 85287 USA
[2] Amer Museum Nat Hist, Div Anthropol, Cent Pk West & 79th St, New York, NY 10024 USA
[3] Metropolitan Museum Art, Dept Ancient Near Eastern Art, 1000 Fifth Ave, New York, NY 10028 USA
关键词
PRESTIGE; MANCALA; COPPER;
D O I
10.1111/ojoa.12084
中图分类号
K85 [文物考古];
学科分类号
0601 ;
摘要
This re-evaluation of existing data on board games from the Near Eastern Bronze Age demonstrates their function as social lubricants in cross-cultural interaction. Board games are situated theoretically as liminoid practices, which lie outside the bounds of normative social behaviour and allow for interaction across social boundaries. Utilizing double-sided game boards, with an indigenous game on one side and a newly introduced game on the other, the games of senet, mehen and twenty squares provide evidence for social interactions. Cypriots had adopted Egyptian mehen and senet by the third millennium BC, and indigenized the games. This lies in contrast to the game of twenty squares, which had a particular role among elites in the Late Bronze Age interaction sphere. This anthropological discussion of evidence relating to gaming seeks to inspire further research on the role of board games in society.
引用
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页码:179 / 196
页数:18
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