Tracking and coordination of multiple agents using sensor networks: System design, algorithms and experiments

被引:101
|
作者
Oh, Songhwai [1 ]
Schenato, Luca
Chen, Phoebus
Sastry, Shankar
机构
[1] Univ Calif Berkeley, Dept Elect Engn & Comp Sci, Berkeley, CA 94720 USA
[2] Univ Padua, Dept Informat Engn, I-31100 Padua, Italy
关键词
multiagent coordination; multisensor fusion; multitarget tracking; networked control systems; pursuit evasion games; sensor networks;
D O I
10.1109/JPROC.2006.887296
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
This paper considers the problem of pursuit evasion games (PEGS), where the objective of a group of pursuers is to chase and capture a group of evaders in minimum time with the aid of a sensor network. The main challenge in developing a real-time control system using sensor networks is the inconsistency in sensor measurements due to packet loss, communication delay, and false detections. We address this challenge by developing a real-time hierarchical control system, named LochNess, which decouples the estimation of evader states from the control of pursuers via multiple layers of data fusion. The multiple layers of data fusion convert noisy, inconsistent, and bursty sensor measurements into a consistent set of fused measurements. Three novel algorithms are developed for LochNess: multisensor fusion, hierarchical multitarget tracking, and multiagent coordination algorithms. The multisensor fusion algorithm converts. correlated sensor measurements into position estimates, the hierarchical multitarget tracking algorithm based on Markov chain Monte Carlo data association (MCMCDA) tracks an unknown number of targets, and the multiagent coordination algorithm coordinates pursuers to chase and capture evaders using robust minimum-time control. The control system LochNess is evaluated in simulation and successfully demonstrated using a large-scale outdoor sensor network deployment.
引用
收藏
页码:234 / 254
页数:21
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