Parallel GPU-based data-dependent triangulations

被引:3
|
作者
Cervenansky, Michal [1 ]
Toth, Zsolt [1 ]
Starinsky, Juraj [1 ]
Ferko, Andrej [1 ]
Sramek, Milos [2 ]
机构
[1] Comenius Univ, Fac Math Phys & Informat, Bratislava 81806, Slovakia
[2] Austrian Acad Sci, A-1010 Vienna, Austria
来源
COMPUTERS & GRAPHICS-UK | 2010年 / 34卷 / 02期
关键词
Data-dependent triangulation; Image reconstruction; Graphics hardware; GPGPU;
D O I
10.1016/j.cag.2010.01.001
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this paper we introduce a new technique for data-dependent triangulation which is suitable for implementation on a CPU. Our solution is based on a new parallel version of the well known Lawson's optimization process and is fully compatible with restrictions of the CPU hardware. We test and compare the quality of our solution in an image reconstruction problem. In comparison with the standard implementations we achieve significant speed-up (eight times on average) with comparable quality of the reconstructed image. Further, several other improvements and optimizations are introduced and tested, and the results are discussed in detail. (C) 2010 Elsevier Ltd. All rights reserved.
引用
收藏
页码:125 / 135
页数:11
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