Understanding in-store interactive technology use: a uses and gratifications theory (UGT) perspective

被引:18
|
作者
Boudkouss, Hafida [1 ]
Djelassi, Souad [1 ]
机构
[1] Univ Lille, ULR LUMEN 4999, Lille, France
关键词
Uses and gratifications theory; Phygital; Interactive technologies; Self-checkout; Interactive kiosk; SELF-SERVICE TECHNOLOGIES; CUSTOMER SATISFACTION; CONTINUANCE INTENTION; INTEGRATED MODEL; ACCEPTANCE MODEL; SOCIAL MEDIA; ADOPTION; MOTIVATION; EXPERIENCE; FACEBOOK;
D O I
10.1108/IJRDM-11-2020-0459
中图分类号
F [经济];
学科分类号
02 ;
摘要
Purpose The purpose of this research is twofold: (1) to identify and understand consumer motivations to use interactive technologies in stores through the lens of the uses and gratifications (UGT) approach and (2) to understand how these gratifications differ between different interactive technologies (interactive kiosks and self-checkouts). Design/methodology/approach This research presents a dual qualitative study based on 32 in-depth interviews with 20 consumers, eight salespersons and four phygital experts. Findings The data analysis identified three specific gratifications sought in using interactive kiosks (information-seeking, hedonic and social interaction) and two gratifications common to both interactive kiosks and self-checkouts (control and time-saving). Originality/value From a media perspective (UGT), this research provides a deeper understanding of gratifications sought in using interactive technologies in a phygital store. It also contributes significantly to previous research by highlighting that gratifications differ between different technology types.
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页码:1621 / 1639
页数:19
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