Gen "Z" and Tourism Destination: A Tourism Perspective of Augmented Reality Gaming Technology

被引:4
|
作者
Mavragani, Eleni [1 ]
Dionysios, Paliouras [2 ]
机构
[1] Univ Macedonia, Dept Accounting & Finance, 156 Egnatia St, Thessaloniki 54636, Greece
[2] Int Hellen Univ, Nei Epivates, G Seferi 48, Thessaloniki 57019, Greece
关键词
Augmented Reality; Tourism; Gamification; Generation Z; GAMIFICATION;
D O I
10.1142/S0219877022410012
中图分类号
C93 [管理学];
学科分类号
12 ; 1201 ; 1202 ; 120202 ;
摘要
In contemporary Tourism industry, DMOs are necessary to adopt and offer innovative experience in order to attract contemporary tourists. Gamification, combined with Augmented Reality and all the relevant to this technology innovations are examined in this paper. Efforts should rely on the demands and needs of generation Z tourists as up and coming generation. However, there are specific implications such as the use of augmented reality smart glasses, incentives and personal data protection that occur. This paper contributes in understanding the new Generation called "Z", under the light of tourism and the effective use of augmented reality for tourism purposes, combined in one travel-product experience.
引用
收藏
页数:15
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