A Further Test of the Impact of Online Gaming on Psychological Wellbeing and the Role of Play Motivations and Problematic Use

被引:29
|
作者
Goh, C. [1 ]
Jones, C. [1 ,2 ]
Copello, A. [1 ,2 ]
机构
[1] Univ Birmingham, Sch Psychol, Edgbaston B15 2TT, England
[2] Birmingham & Solihull Mental Hlth Fdn Trust, Birmingham, W Midlands, England
关键词
Multiplayer Online Battle Arena (MOBA); Online games; Problematic gaming; Motivators for playing; Escapism; Self-esteem; Self-efficacy; VIDEO GAME PLAY; SOCIAL DESIRABILITY; DEPRESSIVE SYMPTOMS; ADDICTION; STRESS; INTERNET; BEHAVIOR; MOTIVES; HEALTH; SAMPLE;
D O I
10.1007/s11126-019-09656-x
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
The impact of increased online gaming play time on psychological wellbeing was examined focusing on the Multiplayer Online Battle Arena (MOBA) game genre. This relationship was explored with respect to motivators for playing and resilience factors. A cross-sectional, online questionnaire design was employed with participants (N = 165) to examine the relationship between weekly average hours played and psychological wellbeing. Five previously reported motivators for playing were tested as mediating variables. In addition, exploratory analyses were conducted to determine the moderating effects of self-esteem and self-efficacy on 'escapist' gaming and psychological wellbeing. Results revealed a significant correlation with higher levels of play time associated with poorer psychological wellbeing. This relationship was partially mediated by 'escapist' motivation. Self-esteem was found to moderate the negative impact of 'escapist' gaming on psychological wellbeing. Research and the associated clinical implications are discussed.
引用
收藏
页码:747 / 760
页数:14
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