共 50 条
- [1] INCLUSIVE COMMUNICATIVE STRATEGIES IN AN ESP CLASSROOM: A CASE STUDY [J]. ENGLISH STUDIES AT NBU, 2022, 8 (02): : 215 - 232
- [2] Exploring Digital Literacy Practices in an Inclusive Classroom [J]. READING TEACHER, 2015, 69 (02): : 195 - 205
- [3] TRAUMA, MEMORY AND GAMES: Digital Games as a Medium to Analyze Trauma in the Classroom [J]. HISTORIA E CULTURA, 2024, 13 (01): : 472 - 489
- [6] Inclusive teacher, inclusive classroom [J]. REVISTA DE EDUCACION INCLUSIVA, 2016, 9 (02): : 264 - 275
- [10] Designing, Tinkering and Making: Implementing Digital Games in Classroom Contexts [J]. PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 294 - 300