共 50 条
- [2] Vestibular rehabilitation potential of commercially available virtual reality video games [J]. Journal of Otolaryngology - Head & Neck Surgery, 52
- [5] Research opportunities in the application of blockchain in video games: A scoping review [J]. 2022 IEEE INTERNATIONAL CONFERENCE ON OMNI-LAYER INTELLIGENT SYSTEMS (IEEE COINS 2022), 2022, : 7 - 11