Server placement for enhancing the interactivity of large-scale distributed virtual environments

被引:0
|
作者
Ta, Duong N. B. [1 ]
Zhou, Suiping [1 ]
机构
[1] Nanyang Technol Univ, Sch Comp Engn, Singapore 639798, Singapore
关键词
server placement; interactivity; distributed virtual environments;
D O I
10.1109/CW.2006.34
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Distributed Virtual Environments (DVEs) allow many simultaneous human users to interact with each other in shared, 3D virtual worlds. The interactivity of a DVE is of crucial importance, as its success greatly depends on users' perceptions when interacting within the virtual world. In this paper different from traditional application-centric approaches like dead reckoning, we propose a network-centric approach to enhance the interactivity of DVEs by directly reducing the network latencies in client-server communications. We consider a key problem with this approach, termed the server placement problem. Generally, this problem concerns how to place servers in the network to reduce client-server communication latencies. We then suggest several degree-based server placement approaches. Extensive simulation studies using realistic models have shown that appropriate server placement is very effective in enhancing the interactivity, of large-scale DVEs.
引用
收藏
页码:123 / +
页数:2
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