Search-Based Procedural Content Generation

被引:0
|
作者
Togelius, Julian [1 ]
Yannakakis, Georgios N. [1 ]
Stanley, Kenneth O. [2 ]
Browne, Cameron [3 ]
机构
[1] IT Univ Copenhagen, Rued Langaards Nrej 7, DK-2300 Copenhagen, Denmark
[2] Univ Cent Florida, Orlando, FL 32816 USA
[3] Imperial Coll London, London SW7 2AZ, England
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Recently, a small number of papers have appeared in which the authors implement stochastic search algorithms, such as evolutionary computation, to generate game content, such as levels, rules and weapons. We propose a taxonomy of such approaches, centring on what sort; of content is generated, how the content is represented, and how the quality of the content is evaluated. The relation between search-based and other types of procedural content generation is described, as are sonic of the main research challenges in this new field. The paper ends with some successful examples of this approach.
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页码:141 / +
页数:2
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