Terrain guided multi-level instancing of highly complex plant populations

被引:0
|
作者
Dietrich, Andreas [1 ]
Marmitt, Gerd [1 ]
Slusallek, Philipp [1 ]
机构
[1] Univ Saarland, Comp Graph Grp, Saarbrucken, Germany
关键词
ray tracing; natural phenomena; complex scenes;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper we demonstrate how todays ray tracing techniques can be applied to photo-realistically render extremely huge landscapes covered with trees and forests, where a user can freely choose between highly detailed close-up views or flyover scenarios. This is made possible by mapping a number of square sub-scenes onto a huge polygonal terrain during run-time. The full plant population results from the combination of these tiles, which are iterated over the terrain. This will be demonstrated at the example of a highly complex, plant covered ecosystem containing trillions of triangles.
引用
收藏
页码:169 / +
页数:4
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