A global timestamp-based scalable framework for multi-player online games

被引:0
|
作者
Kim, SJ [1 ]
Kuester, F [1 ]
Kim, KH [1 ]
机构
[1] Univ Calif Irvine, Dept Elect & Comp Engn, Visualizat & Interact Syst Grp, Irvine, CA 92697 USA
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中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Massive Multi player Online Games (MMOGs) are rapidly gaining in popularity, as the access to high bandwidth connectivity becomes a commodity in the consumer market. With player subscriptions for popular games reaching seven digit numbers and concurrent player participation in the hundreds of thousands, new high-performance adaptive frameworks, which aid system programmers, are required. Primary research challenges that have to be addressed are compensating network latency and jitter, keeping system-wide data consistent, enabling fair resource sharing and interaction between game players, and expanding the scale of the system as the number of players increases. A global timestamp based approach is presented and describes issues and implementation approaches based on a high-level object-oriented real-time programming methodology called the time-triggered message-triggered object (TMO) programming scheme.
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页码:2 / 10
页数:9
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