Commentary on: "The Future of Gaming Disorder Research and Player Protection: What Role Should the Video Gaming Industry and Researchers Play?"

被引:9
|
作者
Shi, Jing [1 ]
Potenza, Marc N. [2 ,3 ,4 ,5 ,6 ]
Turner, Nigel E. [1 ,7 ]
机构
[1] Ctr Addict & Mental Hlth, Inst Mental Hlth Policy Res, 33 Russell St, Toronto, ON, Canada
[2] Yale Univ, Sch Med, Dept Psychiat, New Haven, CT USA
[3] Yale Univ, Sch Med, Ctr Child Study, New Haven, CT 06510 USA
[4] Connecticut Council Problem Gambling, Wethersfield, CT USA
[5] Connecticut Mental Hlth Ctr, New Haven, CT USA
[6] Yale Univ, Dept Neurosci, New Haven, CT USA
[7] Univ Toronto, Dalla Lana Sch Publ Hlth, Toronto, ON, Canada
关键词
Gaming disorder; Internet gaming disorder; Gaming industry; Social responsibility; Harm minimization; Big data;
D O I
10.1007/s11469-019-00153-7
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
Griffiths and Pontes (2019) outlined a need for the video gaming industry to take responsibility in gamer protection in their paper titled, "The future of gaming disorder research and player protection: What role should the video gaming industry and researchers play?" To that end, they call for researchers to consider collaboration with the video gaming industry for future research in the field of gaming disorder. As a response to their commentary, we further a dialogue regarding the potential benefits and cautions about potential collaborations with industry with respect to maintaining the integrity of independent research. We also consider briefly possible "rules" for collaboration. We conclude by adding to Griffiths and Pontes (2019) future areas of research to advance the field the following: investigation of environmental/population-level factors, involvement of multiple stakeholders, and use of qualitative/mixed-methods.
引用
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页码:791 / 799
页数:9
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